hp.Haroon Piracha

Senior Sound Designer

A designer’s ear.
A technical mind.

I design expressive sound for games, implement it in Unreal Engine and Wwise, and manage audio teams.

Selected shipped work

BATMANArkham Shadow

Sound Lab · Senior Technical Sound Designer

  • VR ambience and weapon design & implementation
  • Weapon mixing & dynamic ambience transitions
  • Audio team management

FORTNITE

High Voltage Software · Senior Sound Designer

  • Unreal audio co-development with Epic Games for players, teams & arenas
  • Audio debugging & performance optimization
  • Sound designer & contractor management

SOUTH PARKThe Fractured But Whole

Ubisoft · Audio designer

  • Adapted the show’s sound with South Park Studios
  • Soundscape design & audio content tracking
  • Audio integration across departments

Selected audio work

Best experienced with headphones

Shipped game audio

Batman: Arkham Shadow

Weapon audio

Sound design · Implementation · Mixing

Shipped game audio

Fortnite

Alien arrival

Sound design · Implementation · Team collaboration

Personal sound redesign

Borderlands 3

Moze: The BFFs

Sound design & mix

Shipped game audio

Batman: Arkham Shadow

Ambience

Sound design · Implementation

Personal sound redesign

The Last of Us

Sound design & mix

Original sound design

Abstract sound design

Original audio for a silent visual test

More worlds, more stories

Destiny: Rising

Voiceover post-production · Sound Lab

Madden NFL 20

Voiceover editing, mixing & mastering

Disney Princess: My Fairytale Adventure

Audio lead

Phineas and Ferb: Across the 2nd Dimension

Audio lead

Jak and Daxter: The Lost Frontier

Sound design

Ratchet & Clank: Size Matters

Sound design · PlayStation 2

Retro/Grade

Sound effects

DreamWorks Super Star Kartz

Additional sound design

View full credits on MobyGames

Technical work

Tools for audio production

Showing Subtitle Generator.
Electronic Arts logo

Subtitle Generator

Commissioned by EA · Pro Tools / Google transcription / XML / Frostbite

Challenge

Recorded dialogue and written scripts had fallen out of sync. EA commissioned me to build a subtitle tool that worked from the recorded dialogue and supported review before export.

Approach

I built two review modes around Google-generated transcription suggestions. Manual mode supported entering or editing subtitles and choosing between alternatives. Bracket mode automatically selected text and prompted reviewers to resolve questionable passages.

Output

I used Pro Tools session data to determine subtitle placement and exported the reviewed text as Frostbite-compatible XML.

Subtitle Generator manual review screenshot
Manual Transcription. Type or edit a subtitle, or choose from alternative transcriptions.
Manual review screenshot selected.

About Haroon

Behind
the sound.

Haroon Piracha

I’m Haroon, a Senior Sound Designer based in Los Angeles. I create expressive, detailed sound for games—from the atmosphere of a place to the impact of a weapon and the character of a performance.

My background spans AAA, VR, and live-service games. I bring technical expertise in Unreal Engine, Wwise, and audio tools to support the creative work, from designing a sound to making it respond in-game.

Sound designUnreal EngineWwiseReaperC++ / DSP

Let’s make something resonate.

pirachah@gmail.com