I DESIGN
SOUNDS
AND CRAFT
AUDIO TOOLS.
HELLO.
NICE TO
MEET YOU.
My name is Haroon Piracha. I am a sound designer, DSP engineer.
I am currently seeking a full-time position as a Senior Technical Sound Designer.
I began my journey in the industry as a QA for THQ in 2005 and gradually advanced to an audio editor role at Neversoft, marking my initial dive into video game development. My career trajectory took a significant turn at High Impact Games, where our team produced acclaimed titles such as ‘Ratchet & Clank: Size Matters‘, among other noteworthy releases across various platforms. Subsequently, I founded That Music Company, where I designed audio DSP plugins for professional applications.
In recent years, I have contributed to big AAA titles like the ‘South Park‘ RPG. I developed complex Python tools for ‘Madden’ that could analyze audio from Pro Tools Mo-Cap sessions, converting audio to text using Google’s translation services and automating subtitle integration into the game. My journey then led me to ‘Fortnite‘, where, in collaboration with the talented Epic audio team. I crafted tools and hooks, managed audio engineers, and delivered audio for the ever-evolving Fortnite. I focused particularly on Metasounds audio in Unreal 5‘s Sequencer for online ‘Fortnite’ gameplay. It was an enriching experience, learning from some of the industry’s most accomplished Epic designers and engineers.
Currently, I’m with Keywords Studios, where we actively scout new talent and collaborating with clients on prospective AAA titles such as ‘Valorant‘ and ‘Doom/Doom: Eternal‘.
Beyond these professional endeavors, I’ve been composing music since the age of 14, and I’ve compiled a catalog of my compositions available for public enjoyment. I also enjoy experimenting with new gaming tools and creating VST3 plugins using the JUCE library.
I am passionate about my profession and take joy in what I do. I invite you to reach out, follow my journey on Twitter, connect with me on Linkedin, appreciate my creations on SoundCloud, and download some of my Reason Rack Extensions, which are available for free. Or, feel free to contact me via Email.
Thanks for reading this far through.
NEXT GENERATION
AUDIO.
In addition to my design expertise, my toolkit includes knowledge of C++, Python, Wwise, Pro Tools, and more. I am always exhilarated to witness new methodologies in audio application emerge and evolve, each paving the way for increasingly sophisticated effects and processes.
My professional repertoire extends to composing, audio editing, sound effects creation, schedule management, and the optimized implementation of audio, and talent management. I approach these aspects with dedication right from the outset.
Below are samples of my audio work and DSP designs.
Use the playback tools below to toggle through different projects and demos.
Click the Drop-down arrow below to view all the videos in the playlist.
DECADES OF INDUSTRY EXPERIENCE.
Since entering the industry in 2006, I’ve collaborated with a diverse array of teams, from large groups to solo projects. My interactions with a variety of composers—ranging from synth enthusiasts to those who prefer orchestral tones—have produced music that perfectly captures the intended emotional experience for the player. We invest a great deal of audio passion into our work, aiming to result in a high-quality product.
I’ve led teams, directing the creation of sound effects from lists I’ve developed, and at other times, I’ve been the sole individual seeing through the completion of that SFX inventory. It’s been my pleasure to work alongside producers and directors who orchestrate our timelines, as well as designers to ensure the audio aligns seamlessly with the game’s atmosphere.
I’ve also had the honor of founding my own company, That Music Company, where I’ve created professional audio plugins for Propellerhead’s Reason. These plugins are available for free download.
Outside of my professional pursuits, I engage in writing and composing video game remixes—because creativity knows no bounds. Take a moment to experience some of my music. Thanks for visiting.
LET'S GET
TOGETHER.
Hit me up if you want to talk about your next project or if you just want to chat.
If you like to learn more about my thoughts and motivations, you can add me on one or all of the following sites.