My name is Haroon Piracha. I am a sound designer, DSP engineer, and writer.
I am currently looking for work as a full-time sound designer, or writer, in the Los Angeles area.
I started as a QA for THQ back in 2005, and worked my way into Neversoft as an Audio editor, my first development gig into the video game industry. Eventually I landed a job at a small development company called High Impact Games, where we created solid titles like Ratchet & Clank: Size Matters, Jak & Daxter: The Lost Frontier, and other major titles spanning all platforms. I eventually started a small business company called That Music Company where I designed audio DSP plugins for professional-audio use, and decided to use this new knowledge at my next job working on South Park.
Along these skills, I also love creating video game remixes, or writing spec scripts in my spare time. I’ve been making music since I was 14, and have a catalog of music to listen to. I’ve also had a fascination with stories, studying the art of storytelling for 12+ years, in hope that one day I could get a job working in a writers room.
To go along with my design skills, my toolbox is filled with acronyms you might be afraid of such as C++, Wwise, Pro Tools, and more. I love to see new audio application methods appear and mature, allowing the creation of effects and processes, each one more advanced and amazing than the previous.
Composing, audio editing, SFX creation, schedule management, and optimized method of implementation are part of my job. I take these issues at heart from the very beginning.
Here are some examples of my audio work and DSP designs.
A DECADE OF INDUSTRY EXPERIENCE.
Working in the industry since 2006, I’ve had a lot of experience with big teams, little teams, to no teams. I’ve experienced working with a range of composers, from synth-aholics to orchestral addicts, all producing music that perfectly encapsulates the feeling we want the player to feel. There is a lot of audio-love we try to integrate, resulting in a good product.
I’ve also managed a team under me, creating SFX from a list I generate, to having no one else but myself working on finishing that list of SFX. I’ve had the great pleasure of working with producers and directors who manage our time. As well as working closely with the designers to properly implement the right feeling with audio.
I’ve even had the privilege of working on my own company, That Music Company, creating professional audio plugins for Propellerheads Reason. You can even download them for free.
In my spare time, I love to write TV spec scripts, as well as composer video game remixes, because why not? Give some of my music a listen.